Status effects

A status effect affects a character's ability to battle. They are only usually only obtained in battle, but there are certain equippable items that inflict a status effect on its user. There are several types of status effects throughout both games.

Poison
The character appears to have dark green bubbles emanating from them, and they lose a small amount of their HP at the start of each of their attack rounds. Poison does not wear off with time. If the poison is not cured during the course of the battle, it will carry over to the next battle until it is cured. It is curable by a in camp.

Water and Dark type attacks are the two that most commonly cause poison.

Flames
The character's upper body appears to be on fire, and they lose a small amount of HP at the start of each of their attack rounds. Flames do not wear off with time. If the flames are not cured during the course of the battle, they will carry over to the next battle until they are cured. They are curable by a in camp.

Fire type attacks are the only known type to cause flames.

Headache
Headache causes the spirit numbers on the character's Magnus to appear at the sides instead of the the corners, making spirit number selection slightly more difficult. Headache goes away at the end of a battle.

Confusion
Confusion causes the spirit numbers on the character's Magnus to rotate around the edges of the Magnus, making spirit number selection considerably more difficult. Confusion goes away at the end of a battle.

Death
Any character or enemy afflicted with this status effect immediately dies. Mostly commonly caused by Dark type attacks.